In the near future, the connected 2D pages of the internet will become seamlessly interwoven 3D spaces. It’s the major digital transformation of the next decade and our motivation. It has generations of gamers waiting for it.
We are convinced that this technology should serve society. Not vice versa. This transformation should not be slowed down by the need for elite hardware or limited access. Instead we should learn from the way people connect and live today and adapt. Reality is our major inspiration. We call it the Internet Of Life™.
Enabling natural, sustainable, real-time participation in business, education, politics, sports, entertainment and more, social 3D computing is about adding new dimensions to human togetherness. It’s about emotions, depth of interaction, empathy, presence, and identity. The proprietary tech that The TMRW Foundation has created for this endeavor is known as RealityOS™.
By Cevat Yerli
I started building video games at the age of 12. Six years later — in 1996 — my dream was to build video games professionally, and I began working on a passion project under the name Crytek. Crytek was founded in 1999, in my parents’ living room in Coburg, Germany. I had only one goal: building the best video game out there. I wanted to use Crytek to build something with my own hands that was better than the games we had grown up playing. We had to change the way we create — and our approach to creation itself. What followed was an amazing journey. It took us from amateurs to market leaders, from a living room to offices around the world, from a line of code to the world’s leading 3D engine — one that transformed the gaming industry and fundamentally changed the way people create games today.
One generation later, my wife gave birth to three wonderful children. They fundamentally changed my perspective on life and what really matters. When I started out as a gamer, my peers and I were the only ones living in virtual worlds. Today, my children enter virtual worlds with literally everyone else. Our kids are growing up on a planet of gamers, with 3 billion people using video games today, and 6 billion or more gamers within the next generation.
I believe our childrens’ generation will create exponential growth in the virtual world – all while building back and reducing growth and consumption in the physical. I want to use my experience to make the world better for them. I want to build creation and gamification into our world and everyday life, and enable a people-empowering approach to data ownership, with transparency and security at its center which results in technology that unlocks the full potential of everyone – so that everyone can be the best version of themselves, both in physical and in virtual worlds.
The first internet brought us Information with the likes of Google, Wikipedia and all kinds of Information at your fingertips. The second internet wave, ignited by Facebook and boosted by smartphones, was about connecting with people. We could get in touch with people from anywhere. Now that we find information, and can connect with people, I do think its time to build relationships by getting together in more meaningful ways than ever before.
This vision has led my mission to build the third generation of the internet, which I call the The Internet Of Life™. It is the evolutionary shift from 2D internet of connected pages to the immersive, seamlessly connected 3D spaces of the next web. It enables real presences of people, not of anonymous avatars. With 3D computing at its center, the Internet Of Life™ enables natural, sustainable and real-time participation in the worlds of business, education, politics, sports, entertainment and beyond. Social 3D computing is about adding new dimensions to our connections. It’s about emotions, depth of interaction, empathy, presence, and identity. I am convinced that The Internet Of Life™ — the most human way to experience life-like engagement over the internet — will accelerate digital transformation, enable job growth and eliminate borders. It democratizes location and empowers freedom of choice, enabling resilient economics.
To build with others on this mission, I created The TMRW Foundation, a hybrid tech company that focuses on technologies, products and services that combine communication, gamification, digitalization, and urbanization. By systemic design, the more people create with and use The Internet Of Life™, the more everybody contributes to a better planet, empowerment for all and sustainable profits.
I am immensely proud of the 100+ people that have joined me on this journey since its inception in 2017. And I invite you to become one of them.
We’re excited to share our vision with those who seek to shape a better TMRW. Join us in creating solutions for a more empathetic, connected future.